Combat System

The Combat System is the system used when fighting in Role-Play. The system revolves around many functions.

Bond Gauge (BG)
Giving or taking damage increases the user's Bond Gauge which can be used either to execute a combined attack or heal a teammate/partner. The Bond Gauge cannot be used until it is fully completed.

Injury Gauge (IG)
Users will also get wounded and dirty as they take more and more damage. What keeps track of this is the injury gauge. If the user's right arm keeps getting hit it's Injury Gauge will increase and the user's right arm will become weaker being unable to do that much attack damage or defensive maneuvers.